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Easy to use hex map maker
Easy to use hex map maker




easy to use hex map maker

Furthermore, if you are always using hexes that have 12 subhexes accross you only have to use one type of graph paper to keep track of all the projections. Also, 1/24th of a mile is a distance you can put on a battlemat. Thats really convenient when you want to figure out how many hexes should a farm take up.

easy to use hex map maker

At this point your hexes can start measureing thing like furlongs, chains and all the other medieval land measurements. Each of these hexes can break down into sub hexes that are 1/24 of a mile accross. Having these is good for distant encounters, chases, and well looking for that dungeon that is supposed to be around here somewhere. Thus it makes sense to map out the hex in subhexes. Chgowiz, this next bit is for you) If you put a dungeon or a settlement or some other important element in a hex, it is good to know where in the hex it is. The 6 mile hex can break down into half mile sub hexes. If you want to be able to tell your players how far they can see when they climb up the hill or tree or tower a good rule of thumb is that the distance to the horizon is the square root of thirteen times the height they are viewing from ( ).ģ. Getting a good vantage point (like the top of a hill or mountain) could be the opportunity for adventure in itself and being aware of the lay of the land can be its own reward. But mountains are tricky in that you really can't tell how far away they are until you are a few hexes away. Some pushback might come with the idea that you can see a mountain quite a ways away. A good rule of thumb is that if they take the time to survey the surrounding land then a party should be able to be aware of the terrain of the next hex over. But the idea is that a 6 mile hex with varied terrain covers the distance that the party can see. Unless they climb a tree or find a high place with a view. So a party travelling straight through a 6 mile hex is not going to see out of it. Thats the distance to the horizon best case scenario. Your average human in a flat area without any obstructions in view (think a becalmed sea) can see up to 3 miles. If you wing it go with a 6 mile hex, you'll be glad you did.Ģ. Enter from the vertex and leave through a face? You can approximate it pretty easily. From a navigation standpoint pretty much any route through the hex in general is covered. From the center to any vertex is 3.5 miles. From the center to any face is 3 miles (half of 6). Thats good enough for general overland travel. The numbers above are accurate to the first decimal. No other hex size breaks down as cleanly as a 6 mile hex. Estimateing a party's route through a 6 mile hex is a lot easier than any other hex. And then I learned some more things about hexagons. Conley?) pointed out back in like 2005 that it was actually a lot easier to use 6 mile hexes. But someone over at the Necromancer Games (was it Rob S. I used to be a big fan of the 5 mile hex as published by Judges Guild. I hope they are helpful to Chgowiz and everybody else.Īs you can tell from the title, I think that the 6 mile hex is the ideal hex for wilderness adventuring hexcrawls. And so I have some thoughts about hexagons already to go. When I left I had actually just started to kick around the old hexagon myself on this blog. (and it looks like Bat in the Attic has been playing with hexes a little too here and here)(and Chgowiz got Stirgessuck thinking a bit). So just today I stopped by Chgowiz's page and noticed that he was talking about wilderness hexes. I have been away on personal business, but I should be posting a little more regularly now.






Easy to use hex map maker